Tracing down the history of the U.S. National Video Game Team® has been simultaneously my favorite research topic and my most frustrating. I was heavily inspired by the USNVGT in the late 1980s, only to watch them slowly fade away as the 16-bit console wars raged on. Curious about their fate, I started to seek all the information I could about the Team, only to be met with conflicting information at every turn. At different times, the Team was seen as different things, from one of the first competitive teams to a consumer marketing tool and all sorts of definitions in between.
People who were part of the early days disagree on the origins of it all. Those part of the first era of the Team constantly omit the accomplishments of the later versions. Who was and wasn't officially part of it all as the 1990s rolled in is subject to debate. Frustrated with it all, I held discussions with numerous USNVGT alumni, which led to teaming up with early member Tim McVey to obtain the trademark for the U.S. National Video Game Team® name. The move has proven to be polarizing, but making the move was necessary to preserve this history properly.
Why? Because in today's booming world of eSports competition along with a greater acceptance of video game culture than ever before, it is beyond important that this story is told in full with as much of an objective point of view as possible. There are a great many lessons and historic firsts in the history of the U.S. National Video Game Team® that modern video game competitors can learn from. There is still a lot of research to be done and context to be added, but for now, here is the quick version of notable events spanning the full history of the USNVGT.
A constant work in progress, I'm very open to additional context, information and discussion from any and all who were involved in the past. Feel free to Contact me directly as the effort to fully lock down the full and accurate history of the U.S. National Video Game Team® continues.
- Patrick Scott Patterson,